It didn't even make sense gameplay-wise whatsoever. Rideable Pig: This was not really added, but instead ridiculously thought up of by the two developers Tom and Casper.This item was removed because it did not have the intended effect of enabling more team-focused gameplay. Rubber Band: This would have been a Pickup that tied players together.This was removed because it confused newer players. Blackout: This would have blackened the screen for a few seconds.This was removed because it was annoying to get, and wouldn't have been useful in most cases. Triple Jump: This would have given you a third jump.The Pickups below were planned to be added, but were scrapped during development. The Fireball can only be destroyed if it hits a wall it can also be deflected with the Shockwave. When it hits an opponent, it stuns them as well as flinging them upwards. The ball rolls along the ground, going up or down ramps and stairs, and destroys any Crates in its way. Fireball: Causes you to launch a rolling boulder in the direction you're facing.Frozen victims are freed from the ice after a few seconds, but also by being stunned, such as by Spikes, Fireballs, or Homing Missiles, but not Crates. When frozen, the victim cannot take any kind of action, including even changing their direction. Any opponents touched by the beam are frozen into blocks of ice, pausing their animations, and causing them to slowly slide across the ground. The beam will not change direction even if you look the other way afterwards. Freeze ray: Causes you to fire a blue beam in a straight line in the direction you are facing, which lasts a few seconds.The Shockwave's pushing effect can be avoided by Boosting through it. The Shockwave also destroys any Crates, Golden Hooks, and Homing Missiles it contacts it also deflects Fireballs to the other direction. This can either push opponents back, or forward. Shockwave: Causes you to create a round blue force field, pushing opponents caught in the radius away from the center.However, you will still have to move on your own. Any Crates you go through during the effect are destroyed as well. InvinciDrill: A rare Pickup that causes a blue drill to engulf you, granting a speed boost and invulnerability.It also destroys nearby Crates, and even triggers nearby Switches. It can be used to push opponents away, however it can't stun it can also be used to merely give yourself a boost forward. The second allows you to detonate the Time Bomb manually. The first causes you to place down the stationary Time Bomb, and updates your current Pickup to a Button. However, like all Crates they can be destroyed using a variety of other Pickups. They can also be placed in between some small gaps, which could sometimes make them an unavoidable trap. The Crates don't have the color red and also use only a single texture, unlike most natural ones. It functions the same way as natural Crates, slowing down and stunning players (including yourself) who come in contact with them. They can also be dropped down mid-air, possibly hitting players while still falling.
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